Justin Hall's personal site growing & breaking down since 1994

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recording lively performances of talented provocateurs

The Game Developers Conference "GDC" drew playful sorts and digital game makers together in San Francisco last week. I attended and participated in a "Game Developers Rant" panel - some coverage of that event here: 'Nobody wants your cock,' and other highlights from the Rant Apocalypse.

I proposed a new hashtag to organize freely accessible game data, source code and business results: #OGDY, that stands for "open game data yes" and it's pronounced "Oh Goody" :-) I put together a short video about #OGDY, and launched that along with a few starting pieces of data for #OGDY on Twitter.

I recorded some of my #OGDY rant at the GDC; I hope to share video of it online. I memorized an outline for under 5 minutes. I enjoyed the practice and being able to speak without notes felt connective with the audience. Though upon reflection I suspect I might have come across as rather intense. Suitable for a rant panel perhaps!

Lost Levels

Frank Lantz also spoke and suggested that "if you're sitting in a beige room watching PowerPoint, you're doing it wrong" so I headed outside to Yerba Buena Gardens where there was a free unconference called Lost Levels happening. Essentially anyone could pitch in with a game talk, and there were musicians, writers, designers and gamers lounging around the grass listening.

There I caught up with several creative game makers for iPhone camera interviews. I was excited to film Auriea Harvey but I didn't remember to tap on her face to focus. In the next few days I was able to record her and her partner at Tale of Tales Michaël Samyn around the GDC but I didn't do a good job of focusing in those shots either. A forehead slapping moment. And especially bizarre since their award-winning game Luxuria Superbia is about expressly touching screens!

I also interviewed Paolo Pedercini of Molleindustria who makes video game media interventions. And I spoke with Anna Anthropy about personal game making and expanding game community.

Besides this I had an experience with the Oculous Rift VR device, and some even more bizarre contraptions for human diversion and enlightenment.

All this! All this is being edited into a video! It's an ambitious video, with a greater-than-ever number of voices and clips. I will not likely be posting this video "this week" which means I'm on track to publish 3, not 4, official videos in March on Patreon - a crowdfunding platform I'm using to get serious about regular storytelling.

After a month on Patreon, I have 35 patrons and each video I publish officially now nets me over $100. I'm honored, and incentivized to keep up a steady flow of videos. Please consider supporting me on Patreon if you haven't already; I think we're having a good time making the future together.

So I'm not publishing so many videos in March 2014, except I actually published three videos last week! Richard Stallman, #OGDY, and Ric Chivo:

During the Lost Levels event, I saw Ric Chivo coming from a mile away, due to the size of his prodigious reputation as a straight-talking game developer with advice to share. I got a front row seat, recorded his talk with my phone, edited and posted it live on YouTube within an hour:

Citizen Journalism! Amazing reporting power we have with our mobile devices now. That video, "10 Responsibilities of a Game Developer" talk by Ric Chivo at Lost Levels / GDC2014 has had over 2600 views in a week - among the very best performing videos I've yet published. And it has no green screen, no mention of "The Justin Hall Show" or beginner effects shenanigans. It's just a lively performance by a talented provocateur. I aim to be!


Thanks Steve Rhodes - from @tigerbeat on Instagram
June 2012 dancing in the streets of San Francisco with Ilyse Magy, photo thanks Steve Rhodes on instagram!

Hi, I'm Justin Hall and this here is a personal web site I've used to chronicle my time on earth since 1994. The content on the front page is relatively recent; if you search through the archives, you'll find old pieces of Justin. Some folks have indexed my doings on Wikipedia.

Twitter: jah
Facebook: Justinreach

eBooks by Justin Hall

I've published books for sale, somewhere else online! Behold:

Now available for the Kindle: A Story of GameLayers. My experience being CEO of a tech company, 2007-2009:

"A tell-all story of a startup from the very beginning, with lots of info about real-world fundraising. A more intimate look than you'll find in other business reads." says Irene Polnyi in a 5-star review on

A Story of GameLayers, for the Amazon Kindle.