march 1999
Reading in Game DesignArt and Science of Level Design
Newbies: How to get into game design
From HipBone: Tom Sloper of Activision has an article called "I have a Great Idea for a video game... How do I get it made?"
April 1999: FEED Video Game Special Issue
I Have No Words & I Must Design, by Greg Costikyan
Shigeru Miyamoto, Keynote Speech, Game Developer's Conference, San Jose, CA., March 18, 1999
Jim Gasperini, 3 part Essay on Open-Ended Gaming:
1. AN ART FORM FOR THE INTERACTIVE AGEChris Crawford, The Art of Computer Game Design.
2. STRUCTURAL AMBIGUITY: THE EMERGING INTERACTIVE AESTHETIC
3. IF BRECHT WERE ALIVE TODAY, WOULD HE BE DESIGNING COMPUTER GAMES
The Giant List of Classic Game Programmers
Gamasutra from Miller Freeman Game Group
GDCenter by Net Dragon
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