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10/2000

Electronic Entertainment: An Overview

70% of young adults from 11-24 play video and computer games. Game industry profits rival Hollywood. As this generation ages, they are likely to consider electronic games as much a part of their culture as movies, music or books.

What do you know about computer and video games? Any single game is likely to take up more of a player's time than any single movie or book, but games are the least examined, most popular part of culture today.

(These are 10/2000 draft course proposals for SF State U. Multimedia Studies Program.)

Single Session: Electronic Entertainment

Extended: GameForms

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